CoreLoop Update v1.2 - Moons



Hello and welcome to update v1.2 for CoreLoop! I tried to have a little more "content" with this update, as well as generally trying to make the game look and feel better. We will go down the list of all the changes and hopefully I won't forget anything.
-New Features!-
Moons have been added to the game! For a steeper price, you can add a Moon to one of your Orbiters further helping out with the collective effort of making that number go up! There's currently only a couple colors for Moons, but I do have intentions on adding other colors and using Moons to further expand some upcoming features I have in mind.
A "Highest Score" system has been implemented as well. I wanted the game quickly and easily accessible, not wanting any sort of start menu or save/load screens. This game originally was just meant to idle, even if you weren't actively watching it. So there is now a highest score system which will save and always show the highest score you've managed to reach.
-Game Changes/Bugfixes-
The way the speed button functions in the game has been changed. Originally the speed button would choose a random Orbiter and boost it's speed. Due to upcoming updates, the speed button now will boost the speed of the current slowest Orbiter.
Volume has been reduced on the button feedbacks.
Game logo has been redesigned to better fit the aesthetic of the game, along with the cleaning up and updating most the UI as well.
Game can now run in background to live up to it's name of an AFK/Idle game.
-Closing Note-
Again I would like to thank every single person that takes the time to try the game out. You are the fuel that keeps games going. All your criticism and feedback is more than welcome. As always, please remember to download the latest updated versions of CoreLoop.
Files
Get CoreLoop
CoreLoop
Idle Incremental Number Game
Status | In development |
Author | Ackrit |
Tags | afk, android, Arcade, Casual, Endless, High Score, Idle, Incremental, Indie, Singleplayer |
More posts
- CoreLoop Update v1.15 days ago
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